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	<title>egghelp/eggheads community</title>
	<subtitle>Discussion of eggdrop bots, shell accounts and tcl scripts.</subtitle>
	<link href="https://forum.eggheads.org/index.php" />
	<updated>2006-10-21T05:07:50-04:00</updated>

	<author><name><![CDATA[egghelp/eggheads community]]></name></author>
	<id>https://forum.eggheads.org/app.php/feed/topic/11106</id>

		<entry>
		<author><name><![CDATA[rosc2112]]></name></author>
		<updated>2006-10-21T05:07:50-04:00</updated>

		<published>2006-10-21T05:07:50-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=67297#p67297</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=67297#p67297"/>
		<title type="html"><![CDATA[bump (hardcoded modes)]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=67297#p67297"><![CDATA[
Has anyone made a patch to do this? Would be quite useful I think.<br><br>Similar discussion links (since I had a difficult time finding these =)<br><a href="http://forum.egghelp.org/viewtopic.php?p=43723#43723" class="postlink">http://forum.egghelp.org/viewtopic.php?p=43723#43723</a><br><a href="http://forum.egghelp.org/viewtopic.php?p=52224#52224" class="postlink">http://forum.egghelp.org/viewtopic.php?p=52224#52224</a><p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=7395">rosc2112</a> — Sat Oct 21, 2006 5:07 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[De Kus]]></name></author>
		<updated>2006-01-04T14:31:37-04:00</updated>

		<published>2006-01-04T14:31:37-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59033#p59033</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59033#p59033"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59033#p59033"><![CDATA[
A good suggestion for 1.6.19 <img class="smilies" src="https://forum.eggheads.org/images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink">. I personally think eggdrop should really use the 005 and fallback to channel mode if still unkown. There is no reason to believe the IRC server wants to send the bot a fake mode that doesnt reall exist <img class="smilies" src="https://forum.eggheads.org/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy">. Threating it as an unknown channel mode should be safe, so no harm can be done anyway.<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=2382">De Kus</a> — Wed Jan 04, 2006 2:31 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[demond]]></name></author>
		<updated>2006-01-03T23:00:43-04:00</updated>

		<published>2006-01-03T23:00:43-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59011#p59011</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59011#p59011"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59011#p59011"><![CDATA[
I think I have already said this before but anyway:<br><br>eggdrop shouldn't have chan- and usermodes hardcoded; it should interpret numeric 005 (ISUPPORT) server reply, just as mIRC does, and thus learn about non-standard modes (Unreal, as lame as it is, supports 005 - or so I think)<br><br>hopefully eggheads will eventually implement such flexibility, nowadays mandatory for any IRC client (eggdrop is, after all, a special kind of IRC client), ot at least follow-up on this<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=5056">demond</a> — Tue Jan 03, 2006 11:00 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[TamOShanter]]></name></author>
		<updated>2006-01-03T20:31:44-04:00</updated>

		<published>2006-01-03T20:31:44-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59008#p59008</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59008#p59008"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59008#p59008"><![CDATA[
Thanks for the code.<br><br>As far as I can see, this code works when the eggdrop is in a channel, then a user joins, and a user mode is set (by the eggdrop, services, or someone else).<br><br>The problem I have occurs when an eggdrop joins a channel where mode f[m] is already set. The eggdrop joins and detects the channel modes, incorrectly interpreting mode +f[m] as modes +fm.<br><br>Maybe I can put on my Christmas 2006 wishlist a new release of eggdrop that has Unreal as a separate net type <img class="smilies" src="https://forum.eggheads.org/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=7187">TamOShanter</a> — Tue Jan 03, 2006 8:31 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Sir_Fz]]></name></author>
		<updated>2006-01-03T19:57:25-04:00</updated>

		<published>2006-01-03T19:57:25-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59007#p59007</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59007#p59007"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59007#p59007"><![CDATA[
Maybe <a href="http://forum.egghelp.org/viewtopic.php?t=10082" class="postlink">this</a> topic can be of help, try the code given by demond but on +f instead of +z.<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=3085">Sir_Fz</a> — Tue Jan 03, 2006 7:57 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Sir_Fz]]></name></author>
		<updated>2006-01-03T19:51:26-04:00</updated>

		<published>2006-01-03T19:51:26-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59006#p59006</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59006#p59006"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59006#p59006"><![CDATA[
That mode is probably not supported by eggdrop1.6.17 (or older).<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=3085">Sir_Fz</a> — Tue Jan 03, 2006 7:51 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[TamOShanter]]></name></author>
		<updated>2006-01-03T18:28:56-04:00</updated>

		<published>2006-01-03T18:28:56-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59004#p59004</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59004#p59004"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59004#p59004"><![CDATA[
I've always used net type 5 with unreal.<br><br>It has worked with no problems until the network I am on started using channel mode f.<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=7187">TamOShanter</a> — Tue Jan 03, 2006 6:28 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[caesar]]></name></author>
		<updated>2006-01-03T17:43:37-04:00</updated>

		<published>2006-01-03T17:43:37-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=59003#p59003</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=59003#p59003"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=59003#p59003"><![CDATA[
Change the 'net-type' setting to whatever suits the UnrealIRCD in your .conf file, see if that helps.<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=187">caesar</a> — Tue Jan 03, 2006 5:43 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[TamOShanter]]></name></author>
		<updated>2006-01-03T16:22:37-04:00</updated>

		<published>2006-01-03T16:22:37-04:00</published>
		<id>https://forum.eggheads.org/viewtopic.php?p=58998#p58998</id>
		<link href="https://forum.eggheads.org/viewtopic.php?p=58998#p58998"/>
		<title type="html"><![CDATA[Unreal3.2.3 and channel mode +f]]></title>

		
		<content type="html" xml:base="https://forum.eggheads.org/viewtopic.php?p=58998#p58998"><![CDATA[
Does anyone have a problem with their eggdrop thinking a channel is moderated if mode +f [m] is set using Unreal 3.2.3?<br><br>The actual channel modes are:<br>[+CfnrtT]<br><br>My eggdrop is interpreting the channel modes as:<br>[+mCRtMrn]<br><br>The problem only occurs when mode +f [m] is set BEFORE the eggdrop joins the channel. The eggdrop then thinks that the channel is moderated (channel mode +m), and, as a result, commands such as ".act #chan test" cannot be executed.<p>Statistics: Posted by <a href="https://forum.eggheads.org/memberlist.php?mode=viewprofile&amp;u=7187">TamOShanter</a> — Tue Jan 03, 2006 4:22 pm</p><hr />
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